

adsklib format allow downloading and using the materials already prepared, without having to modify or apply any parameter, and are directly applicable in the rendering. The textures for each product guarantee an excellent quality rendering and a perfect adaptability of the texture on any surface. The 3d textures are available for rendering programs such as 3ds Max, rendering engines like V-Ray or Mental ray, or graphic programs such as Photoshop.

Textures and material libraries are available in.

The textures and libraries for indoor and outdoor paints are addressed, and suitable for making renderings, photo-realistic images, and graphics work. The designer, therefore, has the possibility to choose the product most suitable to its design, aesthetic, and functional needs, and has the ability to freely download all the textures that are useful for the graphical representation of the environment. In this sense, Syncronia and the partner companies provide valuable help to the designers by providing textures, material libraries, catalogues, and technical information for paint suitable for external and internal environments.Īll the products of our partners and all textures of paints with the colour variants can be found on this page. Therefore, paints are a fundamental choice, especially in interior design projects because they determine and influence the perception that we have of a space: the light, size, and atmosphere.

Material Layering – Allows you to paint dirt, blood, and other effects on top of your existing materials – great if you need to calculate how much paint is applied to an object.Rigidbody Collisions (NEW) – Allow you to apply paint when a Rigidbody hits something – great for body parts, vehicle impacts, etc.Particle Collisions (NEW) – Allow you to apply paint when a particle system’s particle hits a collider – great for spray paint, smoke, and other effects.Find Perpendicular (NEW) – Allows you to paint surfaces perpendicular to a point – great for fireballs, and other advanced effects.Find Nearest (NEW) – Allows you to paint the nearest surface to a point at runtime – great for paint brushes, and other advanced painting effects.Custom Raycaster (NEW) – Allows you to raycast through holes in your textures – great for bullets and laser beams.Full C# Source Code – Allows you to look at and tweak any code you like, just like with all my other assets.No Colliders Required – Means you can paint objects in your scene right away, without having to add MeshColliders to everything.Many Example Scenes (NEW) – Show you how to do common tasks like shooting holes in walls, pointing painted pixels, etc.
