

It was a fresh idea at the time and at least in the limited time frame of the demo, the stats raising wasn’t too overbearing and felt much more casual than I expected going in.

When I initially played the demo for Meyaoi Games’s boys love stats raiser Seiyuu Danshi back in 2016, I was excited for all the interesting features, stats raising included. However, I kind of feel like I got a pretty good sense of the game as a whole after my first playthrough and I’d like to share my “experience”.Ī large part of the gameplay is dedicated to the stats raising, but with elements of a life simulator thrown in, giving players full control of the game’s protagonist, Haato as he navigates his career as a voice actor and his relationships-both platonic and romantic-with the game’s colorful and expansive cast of characters. I think a disclaimer is in order with this game, since I’ve only really finished one route in Seiyuu Danshi, so this isn’t a “full game review” in the traditional sense.
